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March/April 2004 |
Games Conference News |
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Chief Editors Editorial
Board & Aims Previous issues: Copyright University of Wolverhampton and EUROSIS 2004 ISSN 1477-2043 The Editors, The University of Wolverhampton and EUROSIS do
not accept responsibility for errors arising from papers
appearing in IJIGS. Official
University of Wolverhampton disclaimer. |
GAME-ON
2003 4th International Conference of Intelligent Games and
Simulation This year’s conference at Savoy Place on the Thames
embankment was attended by 66 delegates. There were more papers presented
than before that demonstrated a growing interest in modelling and simulating
agent behaviour. The topic of emergent modelling again stimulated
discussion. Specialist interest
areas such as learning methodologies and the game of Go continue to be
popular while mobile and wireless applications, as well as Petri nets, were
new to this conference. However there is still a dearth of papers in other
areas of AI such as neural networks and genetic programming. The Keynote
Speakers this year addressed two areas of considerable interest to
researchers in computer games:
Simon Tomlinson (Warthog) spoke from the perspective of the games
industry of how they see AI aiding their core business; while Professor
Stéphane Natkin (CNAM Paris), who has a national role for digital games in
France, explained the significance of computer games as a new paradigm for
media and arts in this century. The best papers feature in this issue.
Participants enjoyed an entertaining evening at the Lebanese restaurant as
well as a leisurely trip down the Thames to visit to the Greenwich
Observatory and museum.
Photo of delegates © Qas Mehdi Imagina 2004 International Digital Entertainment
& Interactive Content Festival Best Researcher Awards, Monte Carlo, 4th
February 2004 Pieter Spronck and Jasper
Juul receiving their Awards from Professor Stephane Natkin
Photos
© Norman Gough |
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