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Chief Editors
N E Gough
Q H Mehdi
Adminsistrator
Tarvinder Kaur
ISSN 1477-2043
Copyright
University of Wolverhampton, 2002-2006
Official
University of Wolverhampton disclaimer.
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IJIGS invites
submissions of high quality papers on all areas of intelligent simulation in
games, including but not limited to the areas listed below.
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Computer software/hardware simulation tools:
Games platforms: PCs, PS2, Xbox, Palm computer games etc;
Interfaces: joysticks,
Games simulation and design; Games engines
Non player character (NPC) design and simulation
Agent communication, blackboard systems
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Multimedia Technology and
Games:
Animation techniques
Audio and video techniques
Software: Director, Adobe Premier, Flash etc and
applications
Compression standards
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Game
Architecture and Development:
Creative designs
Storyboarding and scripting
Virtual storytelling
Games engines
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AI
Tools:
Soft computing;
Fuzzy logic; Neural networks; Fractals and chaos; Knowledge-based
systems; genetic algorithms; Rapid prototyping; Agent-based
simulation
Cognitive science, believable agents and emotions
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Graphics and Virtual Worlds:
Graphics cards, 3D rendering, OpenGL, DirectX,
skinning methods, anti-aliasing, MIP mapping etc; Graphical software tools:
3DstudioMax, etc
Virtual reality; 3D worlds; VRML; HCI and intelligent
interfaces; Augmented reality
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Algorithms and Numerical
analysis for Games:
Design optimisation techniques
Finite state machines; fuzzy finite state machines
OR Tools: goal seeking, path planning, edge-following, Petri nets etc
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Games Genres, History and
Applications:
History of Computer Games Design
Game descriptions, short cuts etc
Entertainment applications; Educational games; Serious
Games
Traditional games: chess, Go
etc
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Machine Learning:
Natural language processing
Blackboards
Reinforcement learning
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Evolutionary Systems and Artifical Life:
Multiagent co-operation and
competition
A-Life; Flocking algorithms
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Internet-based games:
Multiplayer games
Chat rooms
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