International Journal of Intelligent Games & Simulation 


Scope of Games-Related Topics for IJIGS

 

 

University of Wolverhampton LOgo
 

 

Chief Editors
N E Gough
Q H Mehdi

 
Adminsistrator
Tarvinder Kaur

 

IJIGS Contents:

Vol 1 No 1

Vol 2 No 1

Vol 2 No 2

Vol 3 No 1

Vol 3 No 2

Vol 4 No 1


ISSN 1477-2043


Copyright  University of Wolverhampton, 2002-2006
Official University of Wolverhampton  disclaimer.  

IJIGS invites submissions of high quality papers on all areas of intelligent simulation in games, including but not limited to the areas listed below. 

Computer software/hardware  simulation tools:
Games platforms: PCs, PS2, Xbox, Palm computer games etc; Interfaces: joysticks,

Games simulation and design; Games engines
Non player character (NPC) design and simulation

Agent communication, blackboard systems

Multimedia Technology and Games:
Animation techniques

Audio and video techniques

Software: Director, Adobe Premier, Flash etc and applications

Compression standards

Game Architecture and Development:

Creative designs

Storyboarding and scripting

Virtual storytelling
Games engines

AI Tools:

Soft computing;  Fuzzy logic; Neural networks; Fractals and chaos; Knowledge-based systems; genetic algorithms; Rapid prototyping;  Agent-based simulation
Cognitive science, believable agents and emotions

Graphics and Virtual Worlds:

Graphics cards, 3D rendering, OpenGL, DirectX, skinning methods, anti-aliasing, MIP mapping etc; Graphical software tools: 3DstudioMax, etc

Virtual reality; 3D worlds; VRML; HCI and intelligent interfaces; Augmented reality

Algorithms and Numerical analysis for Games:
Design optimisation techniques
Finite state machines; fuzzy finite state machines
OR Tools: goal seeking, path planning, edge-following, Petri nets etc

Games Genres, History and Applications:

History of Computer Games Design
Game descriptions, short cuts etc

Entertainment applications; Educational games; Serious Games

Traditional games: chess, Go etc

Machine Learning:
Natural language processing
Blackboards
Reinforcement learning

Evolutionary Systems and Artifical Life:
Multiagent co-operation and competition
A-Life; Flocking algorithms

Internet-based games:
Multiplayer games
Chat rooms

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