International Journal of Intelligent Games & Simulation  Vol 1 No 1


             Editorial

 

 

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Submission Information for Authors

 

Chief Editors
N E Gough
Q H Mehdi

 
Coordinators
Norman Gough

SCS Europe BVBA

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Copyright University of Wolverhampton and

 SCS Europe BVBA

 

Official University of Wolverhampton disclaimer.

Welcome to this new games journal!  With the massive increase in games companies and university games degrees, we felt that a new forum was needed to disseminate recent research results and review current progress. This urgent need was first put forward by around 60 participants who attended the Computer Games workshop at Rutherford Appleton Laboratory UK in October 2000.  Our first tentative step was to organise an International Conference, GAME-ON 2000, at Imperial College London in December 2001.  Since the only other Conferences devoted primarily to computer games were in the USA and Japan, it made sense to choose London as the venue to cover the European stage.  GAME-ON, organised with the assistance of SCS Europe BVBA, is now an annual event and it attracts eminent speakers from around the globe. Participants were supportive of the launch of this new journal. It seemed to us that a recurring theme in their research work is the introduction of AI into game development and the simulation of designs incorporating AI, so we have taken this as our theme for IJIGS.  A full list of topics covered appears in this issue.  Although this is an academic journal, we hope that commercial games developers or publishers will not be put off submitting, as we welcome contributions linking academia with the commercial world.

 

In order to maintain a high standard for publication we have elected to send all papers submitted for critical review. We have been fortunate in putting together a distinguished Editorial Panel. Only papers satisfying their strict scrutiny will be accepted for publication and in this way we hope to quickly establish the reputation of IJIGS for high standards.  In this inaugural issue, we have selected the papers nominated by 3 reviewers for the Best Paper Award at GAME-ON 2001, including the Best Paper itself (prize awarded by SCS) and the Best Student Paper (prize awarded by Adobe Systems). In future issues we also expect to include best papers from other conferences, such as the 3rd International Conference on Computer Games, to be held in Albert Canada later this year.  We also hope you will contact us with suggestions for Special Issues.  This is your journal and we hope that you will be encouraged to submit your technical papers, survey papers and reviews for publication.  Please also let us have your feedback and help us to make this a journal that truly meets you needs.

 

Norman Gough and Qas Mehdi, University of Wolverhampton UK

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