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August 2004 |
International Journal of
in association with the The Society for Modelling and Simulation - Europe |
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Chief Editors Previous issues: Copyright University of Wolverhampton 2004 ISSN 1477-2043 The Editors, The University of Wolverhampton do not accept
responsibility for errors arising from papers appearing in IJIGS. Official
University of Wolverhampton disclaimer. |
Contents Papers (in PDF format) Full papers free download by password – please complete
registration to access papers C. R. Fairclough and P. Cunningham . . . . . 54-61 [Abstract] Designing Interactivity in Computer Games: a UML Approach A. C. Siang, G.S.V Radha Krishan Rao . . . . . . . 62-69 [Abstract] Game based
learning using web technologies C. Bouras, V. Igglesis, V. Kapoulas, I. Misedakis, O. Dzianbenko, A. Koubek, M. Pirec and A. Sfiri . . . 70-87 [Abstract] The Analysis of Friendly NPC
Behaviour K. Mitchell . . . . . . . . . . . . . . . . . . . . 88-96 [Abstract] How to
Construct Tetris Configurations H. J. Hoogeboom and W. A. Kosters . . . . . . . . . . . . . . . . . . . . . . . . 97-105 [Abstract] Strategies for solving the N-goal problem I. Wright . . . . . . . . . . . . . . . . . . 106-118 [Abstract] Games News:
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