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Chief Editors
N E Gough
Q H Mehdi
Coordinators
Norman Gough
SCS Europe BVBA
Editorial Board & Aims
Scope of IJIGS
Other issues:
Vol
2 No 1
Vol
2 No 2
Vol
3 No 1
Copyright University of Wolverhampton and SCS Europe BVBA 2002
ISSN 1477-2043
The Editors, SCS & The
University of Wolverhampton do not accept
responsibility for errors arising from papers appearing in IJIGS. Official
University of Wolverhampton disclaimer.
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Contents
Editorial . .
. . . . .
. . . . . .
. . . . 3
Papers
Abstracts . . .
. . . . . . . .
. . . . . . . .
4
Full papers (PDF format)
free download by password - complete registration form
to access papers
Generating Dynamic Storylines Through Characters’
Interactions
F.Charles, S.J. Mead, M. Cavazza .
. . . . . 5-11
[Abstract]
Animating Intelligent Games Characters Using Mesh
Skinning
Zhigang Wen, Q.Mehdi, N. E. Gough . . .
. . .
12-17
[Abstract]
AI Architectures for Games: A Review of 3D Accelerator Technology
D. Al-Dabass , R. Cant, N. Chia . . .
. . . . . . 18-24
[Abstract]
Artificial Player for Quake III Arena
J. M. P. van Waveren, L. J. M. Rothkrantz
. . 25-32
[Abstract]
Component-Based Audio-Video Communication Tool for
Network 3D Games
H. Sakomoto, Y. Okada, E. Itoh, M. Yamashita . .
. 33-40
[Abstract]
Departments
Games
Conferences
. . . . . .
. . . .
. 41
Review: GAME-ON 2001 2nd
Conference on Intelligent Games and Simulation M Allen
Forthcoming Conferences
1
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