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Microsoft
Campus, Reading, UK, 8-10 November 2004 Organised by the University of Wolverhampton UK, sponsored by Microsoft UK in association with SCS-Europe, the Institution of Electrical Engineers, the British Computer Society and the Digital Games Research Association |
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Scientific Programme
Norman Gough
In association with The
International Journal of Intelligent Games and Simulation ã University of Wolverhampton 2004 All rights reserved
Official
University of Wolverhampton disclaimer. Published Monday, 10 May 2004 Updated Monday, 06 July 2004 Updated Friday, 10 September 2004 Updated Thursday, 14 October 2004 Updated Monday, 18 October 2004
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Scientific Programme
Keynote lectures Professor R. Michel Young, North Caroline State University, USA: Grand theft academic: Stealing from six disciplines to build a model of interactive narrative in computer games Mike Pelton, Microsoft Developer Platforms Group, UK: Microsoft at the Game Developers’ Conference: Talking and Listening Professor
Mark H. Overmars, Institute of Information and Computing Sciences,
Utrecht University: Aspects of Teaching Games Design New: Final Programme Note to speakers: All presentations (except keynotes) are scheduled for 20 minutes + a few minutes for questions. General Areas Papers were invited in any research topic related to creative, design, technical, developmental and educational aspects of computer games. Papers including applicable AI aspects and creating intelligent and believable characters were particularly welcomed. Each paper was reviewed by at least two independent reviewers and categorized in one of the following 10 themes: Special Sessions and Session Chairs Neural Networks in Games. Dr. S. McGlinchy
and Dr Darryl Charles Education for Games Design and Development – teaching
games programming, languages, .NET, C++, C# etc, OpenGL, DirectX, learning & teaching aids,
technology-supported learning. Stuart
Slater , Dr Peter Cowling
, Daniel Livingstone and Dr Jon Purdy AI Tools –
rule-based AI, finite-state machines (FSM), genetic algorithms, case-based
reasoning, fuzzy systems (FuFSM), Markov processes, adaptive Markov models,
search algorithms. Godfried Williams Intelligent agents
– believable characters, cognitive models, agent architecture, memory, bots,
group behaviour, anytime algorithms.
Professor Leon
Rothkrantz Tools and
systems for Games / Virtual Reality (or Interaction) Technologies for Games –
games platforms, games engines, middleware, sound, interfaces and controllers,
speech, sound, motion capture. Professor Yoshihiro Okada Learning and Adaptation in Games - reinforcement leaning, machine learning,
artificial life, flocking, emergent modelling, morphing characters. Pieter Spronck and Dr Johannes Fuernkranz Graphics Developments and Simulation – graphics cards,
virtual reality (VR), collision detection and contact resolution, closest
point algorithms, 3D scalability, level-of-detail rendering, image-based
rendering, photo realism, textures, illumination and reflections, bump
mapping, anti-aliasing, physics simulation, NURBS, skeletal animation, facial
animation, rendering skins, talking heads, particle systems. Professor
David Al-Dabbas and Dr. Steve
Maddock Mobile and
Multiuser Games – MUDs; MMORPGs;
mobile communications, writing/converting games for mobile phones,
programming web games in Java, net technology, scaling game content.
Professor Stephane Natkin Games Art, Design,
Modelling and Development – games genres, creative aspects, art and design,
level design, modelling, animation, 3dsmax, Maya, Silicon Graphics, Renderman
etc; Interactive Story Telling, scripting languages, voice interaction. Stefan
Grunvogel and Professor
Marc Cavazza Social/humanities aspects of games; gender issues,
violence, usability, pervasive gaming.
Dr Jason
Rutter Programme
Monday
8th November 08.30-09.00 Arrival and registration 09.00-09.30
Session 1 Opening Session: Welcome by Gavin King,
Microsoft 09.30-10.30
Session 2 Keynote Professor R. Michael Young,
North Carolina State University Grand theft academic: Stealing from six disciplines to build a model of
interactive narrative in computer games 10.30– 11.00 Coffee 11.00-13.00 Session 3 Tools and Systems for
Games 1 ·
3D visual component based voice input/output
interfaces for interactive 3D graphics applications ·
Encoding sound by polynomial interpolation for intelligent dynamic
music in computer games ·
Dynamic player modelling: A framework for player-centric digital
games ·
Case-based plan recognition for real-time strategy games 11.00-13.0
Session 4 Graphics Developments and Simulation ·
Programmable GPUs and shading languages: past, present and future ·
GPU implementation of high quality bump mapping ·
Representing random terrain on resource limited devices ·
Using a half-Jacobian for real-time inverse kinematics ·
Simulating animation by regular deformation using OpenGL 13.00-14.00 Lunch 14.00-16.00 Session 5 Tools and systems for
Games 2 ·
T-Collide: A temporal, real-time collision detection technique for
bounded objects ·
Optimized collision detection for flexible object
in a large environment · Applying Markov decision processes to 2D real-time games·
A combat simulator for dungeons and dragons 14.00-16.00 Session 6 Games Art, Design, Modelling and Development ·
Non-linear interactive storytelling using object-oriented Baysian
networks ·
AI structuralist storytelling in computer
games ·
A new methodology for spatiotemporal game
design ·
Auditory game authoring from virtual worlds
to auditory environments ·
Implementation of
VRML and Java for Story Visualization Tasks 16.00-16.30 Coffee 16.30-18.30 Session 7 Mobile and Multi-user Games ·
Massively multihero: Why people play virtual
worlds ·
Technical and usage issues for mobile
multiplayer games ·
Development of a 3D game engine and a pilot
game for PDA ·
Towards statistical client prediction-analysis of user behaviour in
distributed interactive media ·
MMORPG on Mobile Devices? Considerations when designing distributed
adventure games ·
Investigating team speech communication in
FPS video games 16.30-18.30 Session
8 Neural Networks in Games ·
Reinforcement learning algorithm using neural networks for playing
Othello · Towards a neural control artificial pilot·
Looking inside neural networks trained to
solve double dummy bridge problems ·
Using neural network techniques within a Go playing program ·
Learning to fight Tuesday
9th November 09.00-10.0
Session 9 Keynote: Mike Pelton,
Developer Platform Group, Microsoft UK Microsoft at the Game Developers’ Conference: Talking and Listening 10.00-11.30
Session 10 Intelligent Agents 1 ·
A NPC behaviour definition system for use by
programmers and designers ·
Scalable and flexible appraisal models for
virtual agents ·
Component based approach for emotional
behavior of 3D CG characters ·
Building intelligence in gaming and training simulations 11.30-11.45 Coffee 11.45-13.15 Session
11 Intelligent Agents 2 ·
Human motion for virtual people ·
IAgent: A real time intelligent
agent animation toolkit ·
Interactive opponents generate interesting games ·
A review of potential techniques for the creation of intelligent
agents in virtual environments 13.15-14.00 Lunch 14.00-15.30
Session 12
AI Tools for Games 1 ·
Efficient path finding for 2D games ·
Perudo as a development platform for
artificial intelligence ·
What believability testing can tell us 14.00-15.30
Session 13 Social/humanities Aspects of Games 1 ·
Turning a corner: Games and the social content ·
Mastermind with an unlimited number of lies as a modeling tool of
cognitive processes involved in human justice ·
Caeneus architecture – an agent for social games ·
Evaluating reputation of online-gameplayers
based on incoming chat messages 15.30-16.00 Coffee 16.00-17.30 Session 14 AI Tools for Games 2 ·
An investigation of alternative path planning algorithms: Genetic
algorithms, artificial immune systems and ant colony optimisation ·
Automatic construction of roadmaps for path planning in games ·
Using value iteration to solve sequential decision making problems in
games ·
Monte Carlo real time strategy (Poster) 16.00-17.30 Session
15 Social/humanities Aspects of Games 2 ·
Profiling the physiological and psychological
effects of playing a networked ‘first person shoot-em-up’ computer game:
Quantitative descriptive pilot study ·
Games and
peer-to-peer file sharing: Attitudes towards illegal distribution of computer
games 19.00 for 19.30 Conference Dinner Wednesday
10th November 09.00-10.0
Session 16 Keynote: Professor Mark H. Overmars,
Utrecht University Aspects of
Teaching Games Design 10.00-11.30 Session
17 Education for Games
Design and Development 1 ·
Computer games development education at
university ·
Is DarkBasic to be considered harmful ·
Power and peril of teaching game programming 10.00-11.30 Session
18 Learning and Adaptation
in Games 1 ·
Investigation of strategy dynamics using
prisoner’s dilemma problem (Invited Paper) ·
Efficient use of reinforcement learning in a
computer game ·
Reinforcement learning of strategies for Settlers of Catan ·
Improved adaptive game AI with evolutionary
learning 11.00 – 11.45 Coffee 11.45-13.15 Session
19 Education for Games
Design and Development 2 ·
Applying computer games concepts to teach database analysis and
design ·
Using bugs and viruses to teach artificial intelligence ·
Teaching console games programming with the Sony Playstation 2 Linux
kit 11.30-13.15 Session 20
Learning
and Adaptation in Games 2 ·
High-level decision learning for non-player characters in video games ·
Imitation learning at all levels of game-AI ·
Cooperative population based incremental learning 13.15-14.00 Lunch 14.00-15.00 Session
21 Student presentations / posters ·
Game Characters with Great BOD ·
The Victory game engine 14.00-15.00 Session 22 European Network of Excellence for Digital Games Research 15.00-15.30 Coffee 15.30-16.30 Session
23 Student presentations /posters 16.30-17.00 Session
24 Prizes and Closing Address
of Administrator
CGAIDE
2004 Conference Administrator, Ms
Tarvinder Kaur, School
of Computing & Information Technology University
of Wolverhampton, Lichfield Street Wolverhampton
WV1 1EL, UK Tel
(Office): +44 1902 Fax: +44 1902 322680
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