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Microsoft
Campus, Reading, UK, 8-10 November 2004 The
5th International Computer Games Conference was organised by the University of Wolverhampton UK Sponsored by Microsoft UK in association with SCS-Europe, the Institution of Electrical Engineers the British Computer Society and the Digital Games Research Association |
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Scientific Programme
Norman Gough
In association with The
International Journal of Intelligent Games and Simulation ã University of Wolverhampton 2004 All rights reserved
Official
University of Wolverhampton disclaimer. Published Monday, 10 May 2004 Updated Monday, 06 July 2004 Updated Friday, 10 September 2004 Updated Monday, 04 October 2004 Updated Monday, 18 October 2004 Tuesday, 02 November 2004
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Post-Conference News
Our thanks to the
90 participants who contributed to this successful conference at Microsoft
Academic. The Proceedings of CGAIDE’2004
(ISBN 09549016-0-6) contain 68 papers, 418 pp, colour front/back covers, papers in
monochrome. A CD version is
available that contains pdf versions of the papers in colour as well as the
Programme and Abstracts. See further details. To order copies contact the Conference Administrator. The
BCS Best Researcher Paper Award went to Nieuwenhuisen, D., Kamphuis,
A., Mooijekind, M. and Overmars, M. H. for: “Automatic construction of
roadmaps for path planning in games” The
BCS Best Paper Award was won by Graepel, T., Herbrich, R. and Gold, J.
for: “Learning to fight” The Best Student Demo Award went to Adam
Cubitt, Michael Beeson, Dominic Carus, Georgios Cherouveim, David Hopkins,
Leigh McLoughlin and Jun Shimoda of Bournemouth University for: “The Victory game engine” Congratulations to
all. We look forward at
meeting you at next year’s event: 6th
International Computer Games Conference: CGAIMS 2005 Louisville USA, July
2005 7th
International Computer Games Conference CGAMES 2005 Angoulême, France
November 2005 Quas Mehdi Norman Gough Venue
information. Final
Programme. Menu for
the Conference Dinner Restaurant Details Call
for Papers (now closed)
You are warmly invited to take part in the International Conference on Computer Games: Artificial Intelligence, Design and Education from 8-10 November. Please put these dates in your diary and register your interest in taking part, including your name/contact details; intention to attend/submit a paper; paper title; which track/session fits your topic; if you would like to help in organizing one of the special sessions. We are delighted that this
year’s Conference is sponsored by Microsoft at the Microsoft Campus
in Reading UK. Reading,
“Capital of the Thames Valley”, can be reached by a short train journey from
London so you will still be able to enjoy a weekend in London. The links with
Microsoft and our co-sponsors are in keeping with our commitment
to continually improve the conference organization and to generate funds to
provide benefits to the academic community. We are also sure the
benefits provided by our new hosts will more than justify the new venue: We
fully expect to expand the number of participants, have more keynote speakers
by eminent games researchers/developers, have specialised tracks/sessions,
provide space for an accompanying exhibition, and arrange student
competitions/ demonstrations. This promises to be
a popular event and attendance will be limited, so register early to avoid disappointment.
We value you support and look forward to seeing you in Reading in November.
Conference Aims
The organizers have gained a justifiable reputation for providing key international research conferences on AI and computer games. The topics have now been expanded to include creative design and education. This conference provides an ideal platform for researchers to meet experts in their field and is a spring-board for collaboration through the European Network on Digital Games Research. It aims to help young people into the industry by giving them the opportunity to show their ideas and demos to the gaming industry. Students are encouraged to attend at a reduced registration fee and the best papers, demos and competition winners will receive prizes from the sponsors. This year there will be 3 eminent Keynote Speakers and the conference will concentrate on 10 Special Sessions in areas of current interest to games developers. Software providers will be able to show their latest packages and give hand-on tutorials for the participants. An Exhibition Space is provided for companies to exhibit games, books etc and to recruit new talent at this event. Organisers
General
Conference Chair: Microsoft
Academic Coordinator: Gavin
King General
Coordinator for Student and Company Presentations International
Programme Committee
Don Anderson (Intellas
Group LLC, Quantum Int.Corp., USA) Professor David Al-Dabass (Nottingham-Trent
University) Professor Marc Cavazza (University
of Teesside) Dr
Darryl Charles (University of Ulster) Professor
Peter Cowling (University of Bradford) Professor
Ian Marshall (University of Coventry) Dr Johannes Fuernkranz (Technical University of Darmstadt) Dr
Stefan Grunvogel (NOMADS Lab), Cologne Gavin
King (Academic Group, Microsoft Campus) Dr
Daniel Livingstone (University of Paisley) Dr
Steve Maddock (University of Sheffield) Dr
Stephen McGlinchy (University of Paisley) Professor
Stephane Natkin (CNAM Paris) Professor Yoshihiro Okada (Kyushu University,
Fukuoka, Japan) Dr
Jon Purdy (University of Hull) Professor
Leon Rothkrantz (University Delft) Dr
Jason Rutter (University of Manchester) Pieter
Spronck (University of Maastricht) Dr
Ian Wright (iKuni Inc, Palo Alto, USA)
Paper Submission – by email only
Submit
a Draft Paper – on any research topic in computer games not previously published
- in A4 Word format (no smaller than 10-point) including author(s), address,
e-mail, keywords, abstract (200 words), in one of the following categories: Regular paper max. 5 pages Extended Paper max. 8 pages Critical Review paper max. 10
pages Student Poster/demonstration: 1
page abstract. If successful,
students will be invited to attend free of charge and have approx. 20 minutes
to make a demonstration. Final format to be announced To guarantee quality, all papers are reviewed by at least two referees. On acceptance, the paper should be prepared as a camera-ready PDF version for the Proceedings. See information about the standard format for papers and abstract pages. The camera-ready copy of the papers, abstract page and completed copyright form must be received by the Administrator by the due date shown below. The final papers will be checked to ensure the suggestions of the referees have been incorporated. The Proceedings will be available in both paper and CD-ROM versions. Important
Deadlines
Draft Paper Submission Deadline
30 July 2004 Extended to August 31st (the call for student poster/demo
submissions is still open) Notification of acceptance
30 September 2004 Final Camera-ready
Submission Deadline 12 October 2004 Author Registration
12 October 2004 Other registrations
1 November 2004 Conference Dates
8-10 November 2004 Authors
are expected to register
early (at a reduced fee) and to attend the conference at their own expense to
present the accepted papers. If early registration and payment are not made,
the paper will not be published in the Conference Proceedings. In case of
multiple authors, one author should be identified as the corresponding
author. Submissions must clearly indicate the affiliation, postal
address, telephone number and email address of the corresponding author. Paper Submissions
All draft paper submissions should be sent by e-mail only to: CGAIDE 2004 Conference Administrator Student
Participation
Students are encouraged to
participate by submitting poster and demonstration of their work. This may be a game or an animated 3D model. The winner of student competition (see below) will
receive prizes from the sponsors.
Contact the Coordinator for
further details. Outstanding Paper Awards
The Outstanding Papers of the
Symposium will be selected from the extended papers. The author of the best
paper will be awarded a prize and free registration for next year’s
conference. The outstanding
papers will be considered for publication in the international journal IJIGS. Last year the
Best Student Researcher Paper also won the prestigious Imagina Festival Best
Researcher Paper Award at Monaco. Student Competition: Outstanding Game / 3D Model Demo Award
The Outstanding Student Demo of
the Conference will be selected by a panel of judges and the presenter of
this demo will be awarded a prize – free registration for next year’s
conference - and the work will be featured in the International Journal of
Intelligent Game & Simulation IJIGS. Company Exhibitions
There is a limited amount of
space available for companies to set up small exhibitions e.g. books at
discount prices, recruitment.
Contact the Coordinator for
further information. Booking a
stand early is advisable due to the limited space. Social
Programme
Conference
dinner Tuesday 1900 for 1930 Menu. Please make you
own way to and from the restaurant: Pepe
Sale. Sardinian Cuisine.
Reading Town Centre. 3
Queens Walk, Reading, Berkshire, RG1 7QF Tel 0118 959 7700. Address
of Administrator
CGAIDE
2004 Conference Administrator, Ms
Tarvinder Kaur, School
of Computing & Information Technology University
of Wolverhampton, Lichfield Street Wolverhampton
WV1 1EL, UK Tel
(Office): +44 1902 Fax: +44 1902 322680
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