The Conference encompasses all topics related to computer games design and development. Papers are particularly welcome that cover the use of animation, mobile platforms, education, AI for modelling and programming "believable characters" and serious games. Depending on submissions, the conference is expected to have several special Tracks/Sessions:

  1. Tools and systems for Games and Virtual Reality
    • Games platforms, games engines, middleware, sound
    • Interfaces and controllers, speech, motion capture
  2. AI Tools
    • Neural networks, genetic algorithms, case-based reasoning, fuzzy systems
    • Markov processes, search algorithms, rule-based AI, finite-state machines
    • Fuzzy systems (FuFSM), adaptive Markov models
  3. Mobile  and Multiuser Games
    • MUDs; MMORPGs; mobile communications, games for mobile phones
    • Programming web games in Java, net technology, scaling game content.
  4. Games Design
    • Games genres, creative aspects, art and design, level design, modelling
    • Animation, 3dsmax, Maya, Silicon Graphics, Renderman etc;
    • Interactive Story Telling, scripting languages, voice interaction
  5. Intelligent agents and Gamebots
    • Believable characters, models, agent architecture, memory, game bots
    • Group behaviour, anytime algorithms, JACK, JADE
  6. Learning and Adaptation in Games
    • Reinforcement learning, machine learning, case-based systems, BDI
  7. Graphics & Visualisation
    • Graphics cards, virtual reality (VR), augmented reality
    • Collision detection
    • Contact resolution, closest point algorithms, 3D scalability
    • Level-of-detail rendering, image-based rendering, photo realism
    • Textures, illumination and reflections, bump mapping, anti-aliasing
    • Physics simulation, NURBS, skeletal animation, facial animation
    • Rendering skins, talking heads, particle systems
  8. Social/humanities aspects of games
    • Gender issues, violence, usability, pervasive gaming
  9. Games Simulations
    • Simulation of crowd scenes; Crime scene investigation
    • Transport systems; AI techniques for improving security
  10. Serious Games
    • Education for Games Design, Development and Applications
    • Teaching games programming, languages, .NET, C++, C# etc
    • OpenGL, DirectX, learning & teaching aids, technology-supported learning
    • Games for education and training
  11. Interactive Robots and Toys
  12. Sound Design and Music Systems for computer games

CGAMES07 Conference
21st-23rd November 2007
Université de La Rochelle
Conference Chair: Qasim Mehdi
Email: q.h.mehdi@wlv.ac.uk