CONFERENCE PROGRAMME: The conference programme will be sent to authors and participants by Monday 27 Oct 2008.

CGAMES conference 2008 - Monday 3rd November


  • Track: Serious Games and Virtual Worlds
  • Emergent Gamebryo Element Workshop for Academics


Track: Serious Games and Virtual Worlds

The session will explore the role of serious games and virtual worlds with case studies from leading edge research and development projects.

Sessions will run from 10-4pm (depending upon conf schedule).

The following presentations will be 20 mins in duration with 5 mins Q&A.
Dr Sara de Freitas (Track Chair) - Visualising the future: The Serious Games Institute Applied Research
Dr Fotis Liarokapis - Augmented Reality and Games
Dr Yung-Fang Chen - Disaster Management on Olive platform
Dr Genaro Rebolledo-Mendez - Artificial Intelligence and Games
David Burden - PREVIEW project
Mr. Michael Callaghan and Dr. Shane Wilson - Gamebryo engine


Emergent Gamebryo Element Workshop for Academics

Emergent's Gamebryo Element is a flexible, cross-platform game development engine and toolset used in 300+ game titles including Oblivion, Sid Meier's Civilisation, Sid Meier's Pirates, Bully and Warhammer online. Emergent's academic programme offers registered educators free access to their cutting edge next generation technology for non-commercial activities such as teaching and research. More Detail




CGAMES conference 2008 - Tuesday 4th November


  • The Not So Serious Games Session

The Not So Serious Games Session

How computer games can be used and abused for learning purposes!

This symposium looks at how computer gaming can be used for learning and at the skills habits and affordances that users derive from playing games. This will be handled from four different perspectives covering and presented by four prominent experts in the area of Gaming and learning: Dr. Jacob Habgood, David Squire, Eylan Ezekial, and Karl Royle.

The construction of games by learners - Dr Jacob Hapgood Head of Serious games at Sumo Digital

  • Building the killer application the game that incorporates learning without being educational - David Squire CEO desq.co.uk
  • The use of games technologies for promoting learning with teachers and students - Eylan Ezekial Independent consultant
  • The pedagogical underpinnings of computer games - Karl Royle Centre for Applied Research and Development in Education at the University of Wolverhampton
More Detail



Emergent Gamebryo Element Workshop for Academics
Emergent's Gamebryo Element is a flexible, cross-platform game development engine and toolset used in 300+ game titles including Oblivion, Sid Meier's Civilisation, Sid Meier's Pirates, Bully and Warhammer online. More Detail