Browse Title Index


 
Issue Title
 
Vol 3, No 2 (2005) A Multiplayer O.P.I.A.T.E. Abstract   PDF
Chris R Fairclough, Pádraig Cunningham
 
Vol 3, No 1 (2004) A new method for 3D face model generation for personalized game characters. Abstract   PDF
Tanju A Erdem
 
Vol 3, No 1 (2004) A novel obsolescence-based approach to event delivery synchronization in multiplayer games Abstract   PDF
Stefano Ferretti, Marco Roccetti
 
Vol 3, No 1 (2004) A Petri Net Model for Computer Games Analysis Abstract   PDF
Stephane Natkin, Liliana Vega
 
Vol 7, No 1 (2012) A PROSPECTIVE PERSPECTIVE ON HYBRID INTELLIGENT AGENTS IN INTERACTIVE STORYTELLING: A PSYCHODYNAMIC APPROACH. Abstract
Olivier Guy
 
Vol 2, No 2 (2003) A Six Dimensional Paradigm for Generating Emotions in Virtual Characters Abstract   PDF
Penny Baillie-de By
 
Vol 5, No 2 (2009) Adaptive Storytelling Based On Model-Checking Approaches Abstract   PDF
Nicolas Rempulsk, Armelle Prigent, Pascal Estraillier, Vincent Courboulay, Mathieu Perreira
 
Vol 2, No 2 (2003) Advergaming: A New Breed of Computer Games Abstract   PDF
Peter Middleton, Keith Harper
 
Vol 1, No 1 (2002) AI Architectures for Games: A Review of 3D Accelerator Technology Abstract   PDF
David Al-Dabass, Richard Cant, Nathan Chia
 
Vol 5, No 1 (2008) An Application Of Goms Model To Analyse And Predict Gamer Behaviours In Mmorpg Abstract   PDF
Seungkeun Song, Jun Jo, Michel Eboueya
 
Vol 3, No 2 (2005) Analysis Of Friendly NPC Behaviour Abstract   PDF
Kevin M Mitchell
 
Vol 1, No 1 (2002) Animating Intelligent Games Characters Using Mesh Skinning Abstract   PDF
Zhigang Wen, Quasim Mehdi, Norman E Gough
 
Vol 6, No 1 (2010) Are We Game? A Study Of The Social Factors And Motivations Behind Video Gaming Amongst Female Undergraduates Abstract   PDF
Li Zhiqiang Nickole, Timothy Marsh
 
Vol 1, No 1 (2002) Artificial Player for Quake III Arena Abstract   PDF
J M P van Waveren, L. J.M. Rothkrantz
 
Vol 6, No 2 (2011) Assessment of Behaviour in Serious Games of Driving Simulators Abstract   PDF
Mirela Popa, Leon Rothkrantz
 
Vol 6, No 2 (2011) Avatar Facial Biometric Authentication Abstract   PDF
Sonia Ajina, Roman V Yampolskiy, Najoua Essoukri Ben Amara
 
Vol 4, No 1 (2006) Bots with Attitude Abstract   PDF
Penny Baillie-de-By
 
Vol 5, No 2 (2009) Collaborative Robot Agents For AIBO Soccer Abstract   PDF
E Daman, Z Yang, L. J.M. Rothkrantz
 
Vol 1, No 1 (2002) Component-Based Audio-Video Communication Tool for Network 3D Games Abstract   PDF
Hirotatsu Sakamoto, Yoshihiro Okada, Eisuke Itoh, Masafumi Yamashita
 
Vol 2, No 1 (2003) Coordinating piece movements in a semi-concurrent abstract board game Abstract   PDF
Tristan Pannérec
 
Vol 6, No 1 (2010) Creating a Design Framework For Educational Language Games: A Hybrid Media Scenario Study Abstract   PDF
Janne Paavilainen, Hannamari Saarenpää, Antti Syvänen, Anu Seisto, Maija Federley
 
Vol 2, No 1 (2003) Creating Socially Interactive Non Player Characters:The -SIC System Abstract   PDF
Brian Mac Namee, Pádraig Cunningham
 
Vol 4, No 1 (2006) Crowd Modelling for Military Simulations using Game Technology Abstract   PDF
Frederic D McKenzie, Mikel D Petty, Paul A Kruszewski, Ryland C Gaskins, Jennifer Seevinck, Eric W Weisel, Quynh-Ah H Nguyen
 
Vol 3, No 2 (2005) Designing Interactivity in Computer Games: a UML Approach Abstract   PDF
Ang Chee Siang, G.S.V Radha Krishan Rao
 
Vol 2, No 1 (2003) Dynamic character animations Abstract   PDF
Stefan M Grunvogel
 
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