|
Issue |
Title |
|
Vol 3, No 2 (2005) |
A Multiplayer O.P.I.A.T.E. |
Abstract
PDF
|
Chris R Fairclough, Pádraig Cunningham |
|
Vol 3, No 1 (2004) |
A new method for 3D face model generation for personalized game characters. |
Abstract
PDF
|
Tanju A Erdem |
|
Vol 3, No 1 (2004) |
A novel obsolescence-based approach to event delivery synchronization in multiplayer games |
Abstract
PDF
|
Stefano Ferretti, Marco Roccetti |
|
Vol 3, No 1 (2004) |
A Petri Net Model for Computer Games Analysis |
Abstract
PDF
|
Stephane Natkin, Liliana Vega |
|
Vol 7, No 1 (2012) |
A PROSPECTIVE PERSPECTIVE ON HYBRID INTELLIGENT AGENTS IN INTERACTIVE STORYTELLING: A PSYCHODYNAMIC APPROACH. |
Abstract
|
Olivier Guy |
|
Vol 2, No 2 (2003) |
A Six Dimensional Paradigm for Generating Emotions in Virtual Characters |
Abstract
PDF
|
Penny Baillie-de By |
|
Vol 5, No 2 (2009) |
Adaptive Storytelling Based On Model-Checking Approaches |
Abstract
PDF
|
Nicolas Rempulsk, Armelle Prigent, Pascal Estraillier, Vincent Courboulay, Mathieu Perreira |
|
Vol 2, No 2 (2003) |
Advergaming: A New Breed of Computer Games |
Abstract
PDF
|
Peter Middleton, Keith Harper |
|
Vol 1, No 1 (2002) |
AI Architectures for Games: A Review of 3D Accelerator Technology |
Abstract
PDF
|
David Al-Dabass, Richard Cant, Nathan Chia |
|
Vol 5, No 1 (2008) |
An Application Of Goms Model To Analyse And Predict Gamer Behaviours In Mmorpg |
Abstract
PDF
|
Seungkeun Song, Jun Jo, Michel Eboueya |
|
Vol 3, No 2 (2005) |
Analysis Of Friendly NPC Behaviour |
Abstract
PDF
|
Kevin M Mitchell |
|
Vol 1, No 1 (2002) |
Animating Intelligent Games Characters Using Mesh Skinning |
Abstract
PDF
|
Zhigang Wen, Quasim Mehdi, Norman E Gough |
|
Vol 6, No 1 (2010) |
Are We Game? A Study Of The Social Factors And Motivations Behind Video Gaming Amongst Female Undergraduates |
Abstract
PDF
|
Li Zhiqiang Nickole, Timothy Marsh |
|
Vol 1, No 1 (2002) |
Artificial Player for Quake III Arena |
Abstract
PDF
|
J M P van Waveren, L. J.M. Rothkrantz |
|
Vol 6, No 2 (2011) |
Assessment of Behaviour in Serious Games of Driving Simulators |
Abstract
PDF
|
Mirela Popa, Leon Rothkrantz |
|
Vol 6, No 2 (2011) |
Avatar Facial Biometric Authentication |
Abstract
PDF
|
Sonia Ajina, Roman V Yampolskiy, Najoua Essoukri Ben Amara |
|
Vol 4, No 1 (2006) |
Bots with Attitude |
Abstract
PDF
|
Penny Baillie-de-By |
|
Vol 5, No 2 (2009) |
Collaborative Robot Agents For AIBO Soccer |
Abstract
PDF
|
E Daman, Z Yang, L. J.M. Rothkrantz |
|
Vol 1, No 1 (2002) |
Component-Based Audio-Video Communication Tool for Network 3D Games |
Abstract
PDF
|
Hirotatsu Sakamoto, Yoshihiro Okada, Eisuke Itoh, Masafumi Yamashita |
|
Vol 2, No 1 (2003) |
Coordinating piece movements in a semi-concurrent abstract board game |
Abstract
PDF
|
Tristan Pannérec |
|
Vol 6, No 1 (2010) |
Creating a Design Framework For Educational Language Games: A Hybrid Media Scenario Study |
Abstract
PDF
|
Janne Paavilainen, Hannamari Saarenpää, Antti Syvänen, Anu Seisto, Maija Federley |
|
Vol 2, No 1 (2003) |
Creating Socially Interactive Non Player Characters:The -SIC System |
Abstract
PDF
|
Brian Mac Namee, Pádraig Cunningham |
|
Vol 4, No 1 (2006) |
Crowd Modelling for Military Simulations using Game Technology |
Abstract
PDF
|
Frederic D McKenzie, Mikel D Petty, Paul A Kruszewski, Ryland C Gaskins, Jennifer Seevinck, Eric W Weisel, Quynh-Ah H Nguyen |
|
Vol 3, No 2 (2005) |
Designing Interactivity in Computer Games: a UML Approach |
Abstract
PDF
|
Ang Chee Siang, G.S.V Radha Krishan Rao |
|
Vol 2, No 1 (2003) |
Dynamic character animations |
Abstract
PDF
|
Stefan M Grunvogel |
|
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