Vol 6, No 1 (2010)

  • Mission and Rule-Based Approach for Wargame Artificial Intelligence - John Rushing and John Tiller (P6-15)
  • Narrative Time in Video Games - Minhua Ma and Bhavinder Bassi (P16-25)
  • Creating a Design Framework for Educational Language Games: A Hybrid Media Scenario Study - Janne Paavilainen, Hannamari Saarenpää, Antti Syvänen, Anu Seisto and Maija Federley (P26-38)
  • Psycho- Stimulation Therapy by Tangram Game Using Augmented - Begoña García Zapirain, Amaia Méndez Zorrilla and Sabin Larrañaga (P39-45)
  • Influence maps For Facilitating Tactical Engagement Decisions in Real-Time Strategy Games - Jacquelyne Forgette, Renata Wachowiak-Smolíková, and Mark P. Wachowiak (P46-53)
  • Are We Game? A Study of the Social Factors and Motivations Behind Video Gaming Amongst Female Undergraduates - Li Zhiqiang Nickole and Timothy Marsh(P54-62)

Table of Contents

Editorial

Volume 6 Number 1 Editorial PDF
 

Abstract

Volume 6 Number 1 Abstracts PDF
 

Articles

Mission And Rule-Based Approach For Wargame Artificial Intelligence PDF
John Rushing, John Tiller 10
Narrative Time in Video Games PDF
Minhua Ma, Bhavinder Bassi 10
Creating a Design Framework For Educational Language Games: A Hybrid Media Scenario Study PDF
Janne Paavilainen, Hannamari Saarenpää, Antti Syvänen, Anu Seisto, Maija Federley 12
Psycho-Stimulation Therapy By Tangram Game Using Augmented PDF
Begoña García Zapirain, Amaia Mendez, Sabina Larrañaga 8
Influence maps For Facilitating Tactical Engagement Decisions In Real-Time Strategy Games PDF
Jacquelyne Forgette, Renata Wachowiak-Smolíková, Mark P. Wachowiak 8
Are We Game? A Study Of The Social Factors And Motivations Behind Video Gaming Amongst Female Undergraduates PDF
Li Zhiqiang Nickole, Timothy Marsh 10

Publication

Volume 6 Number 1 PDF