Vol 4, No 1 (2006)
- MHiCS, a Motivational Architecture of Action Selection for Non-Player Characters in Dynamic Environments - Gabriel Robert, Agnès Guillot (P5-16)
- Bots with Attitude - Penny Baillie-de-By (P17-28)
- Fast Decompression of Textures Using Vector Quantisation and Wavelet Decomposition - Stephen J McGlinchey (P29-38)
- Crowd Modelling for Military Simulations using Game Technology - Frederic D McKenzie, Mikel D Petty, Paul A Kruszewski, Ryland C Gaskins, Jennifer Seevinck, Eric W Weisel, Quynh-Ah H Nguyen (P39-58)
- Reinforcement Learning and Genetic Programming for Motion Acquisition - Adam Szarowicz, Jaroslaw Francik, Ewa Lach (P59-70)
- Species Diversity in Evolution of Game Tactics - Paulo Calado, João Pedro Neto, Helder Coelho (P70-73)
Table of Contents
Editorial
Volume 4 Number 1 Editorial | |
Abstract
Volume 4 Number 1 Abstracts | |
Articles
MHiCS, A Motivational Architecture of Action Selection for Non-Player Characters in Dynamic Environments | |
Gabriel Robert, Agnès Guillot | 12 |
Bots with Attitude | |
Penny Baillie-de-By | 12 |
Fast Decompression of Textures Using Vector Quantisation and Wavelet Decomposition | |
Stephen J McGlinchey | 10 |
Crowd Modelling for Military Simulations using Game Technology | |
Frederic D McKenzie, Mikel D Petty, Paul A Kruszewski, Ryland C Gaskins, Jennifer Seevinck, Eric W Weisel, Quynh-Ah H Nguyen | 20 |
Reinforcement Learning and Genetic Programming for Motion Acquisition | |
Adam Szarowicz, Jaroslaw Francik, Ewa Lach | 12 |
Species Diversity in Evolution of Game Tactics | |
Paulo Calado, João Pedro Neto, Helder Coelho | 4 |
Publication
Volume 4 Number 1 | |