Vol 4, No 1 (2006)

  • MHiCS, a Motivational Architecture of Action Selection for Non-Player Characters in Dynamic Environments - Gabriel Robert, Agnès Guillot (P5-16)
  • Bots with Attitude - Penny Baillie-de-By (P17-28)
  • Fast Decompression of Textures Using Vector Quantisation and Wavelet Decomposition - Stephen J McGlinchey (P29-38)
  • Crowd Modelling for Military Simulations using Game Technology - Frederic D McKenzie, Mikel D Petty, Paul A Kruszewski, Ryland C Gaskins, Jennifer Seevinck, Eric W Weisel, Quynh-Ah H Nguyen (P39-58)
  • Reinforcement Learning and Genetic Programming for Motion Acquisition - Adam Szarowicz, Jaroslaw Francik, Ewa Lach (P59-70)
  • Species Diversity in Evolution of Game Tactics - Paulo Calado, João Pedro Neto, Helder Coelho (P70-73)

Table of Contents

Editorial

Volume 4 Number 1 Editorial PDF
 

Abstract

Volume 4 Number 1 Abstracts PDF
 

Articles

MHiCS, A Motivational Architecture of Action Selection for Non-Player Characters in Dynamic Environments PDF
Gabriel Robert, Agnès Guillot 12
Bots with Attitude PDF
Penny Baillie-de-By 12
Fast Decompression of Textures Using Vector Quantisation and Wavelet Decomposition PDF
Stephen J McGlinchey 10
Crowd Modelling for Military Simulations using Game Technology PDF
Frederic D McKenzie, Mikel D Petty, Paul A Kruszewski, Ryland C Gaskins, Jennifer Seevinck, Eric W Weisel, Quynh-Ah H Nguyen 20
Reinforcement Learning and Genetic Programming for Motion Acquisition PDF
Adam Szarowicz, Jaroslaw Francik, Ewa Lach 12
Species Diversity in Evolution of Game Tactics PDF
Paulo Calado, João Pedro Neto, Helder Coelho 4

Publication

Volume 4 Number 1 PDF