A novel obsolescence-based approach to event delivery synchronization in multiplayer games

Stefano Ferretti, Marco Roccetti


Revenues generated by video games typically surpass those provided by the cinematography industry. This large and emerging market is driving researchers and practitioners to develop innovative software techniques that allow game players to enjoy exciting and interactive game experiences, even when modern wireless handheld devices are used. In this scenario, there is a growing demand of distributed gaming architectures that are able to provide support to the development of interactive multiplayer networked game applications. To this aim, we have designed and developed an event delivery service for multiplayer networked games that drops obsolete events to guarantee an acceptable interaction degree among remote players, while maintaining the game state consistency. We report important results of an experimental study we have carried out that confirm the viability of our approach.

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