Component-Based Audio-Video Communication Tool for Network 3D Games

Hirotatsu Sakamoto, Yoshihiro Okada, Eisuke Itoh, Masafumi Yamashita


This paper treats distributed audio-video sharing mechanisms for the development of network 3D games. Especially the authors propose the new concept. This concept is that making a copy of a visible, manually operable software component and transferring it to another computer enable users to share it. If a facility that manages audio or video data is realized as such a component, even end-users can easily and rapidly build audio-video communication environments through the copy-and-transfer operation. This paper explains realization mechanisms of the copy-and-transfer operation and describes its availability by showing network 3D game examples.

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